![]() A slow walk through a Sao Paolo favela halfway through the game is almost on a par with Uncharted 2's stroll through a Tibetan village as Max prowls the alleys in a bad Hawaiian shirt, street kids play football on a rundown basketball court, startled mothers rush to close wooden shutters, and gang members stalk the player's shadows with AK-47s. The biggest difference is that now we're in more expensively assembled car parks, offices, docks, hotels and alleyways, infused with the sort of fine-grain environmental detail we've come to expect from Rockstar's worlds. ![]() Most of the time, then, this is very much the Max Payne we last played in late 2003, but while that means we get to enjoy Shoot Dodge again for a while, ultimately the nostalgia wears off and the familiarity goes against the game more than it works in its favour. One change is that Max can now snap to cover, and this becomes more important later in the game as you move through car parks, offices, docks, hotels and alleyways swimming with enemies who won't go down easily.Įach level has a bunch of golden gun parts to seek out for bonuses. Max can also slow down time without diving around, using up his rechargeable Bullet Time meter in the process, and the health system is also familiar - a grey silhouette of Max that fills up with blood until you pop some painkillers. ![]() With no hesitation, Max bulls the nearest guy backwards through the glass wall overlooking the dance floor, and then soars through the smoky air, firing all the way down and using the bad guy to cushion his landing. My favourite is the sequence early on where Max is downing scotch in a nightclub VIP lounge when paramilitaries appear out of nowhere and snatch his boss's wife. Max Payne 3 is at its best when Rockstar contrives interesting Shoot Dodge scenarios, which usually involve jumping off something, like a balcony or a ramp, so that Max can hang in the air longer and puncture more enemies. (And if for some reason they haven't, Max can lie there on the floor, twisting around as you swivel your gun-sights, firing away until you drag him back to his feet.) When life snaps back to normal speed, they all fall down. MAX PAYNE 3 WALKTHROUGH PS3 FULLTooled up with a pair of pistols or Uzis and faced with a room full of enemies, Max can throw himself out of cover in slow motion, diving through the air and nailing his adversaries one by one. Max may have piled on the pounds and lost his self-respect, but his iconic Shoot Dodge hasn't aged badly at all. It hasn't changed much since then, even with the transition from Remedy to new developer Rockstar Vancouver, and when paramilitaries start violently abducting Max's employers that turns out to be just fine. ![]() Poor old Max.įor a while though, it seems as though time has been surprisingly kind to Max Payne, the third-person shooter with Bullet Time that first graced our screens in 2001. He starts the game in a purgatorial funk, bodyguard to a Brazilian industrialist and his family of rich playboys and politicians, drinking his way through the days - the end of chapter one sees him lurching around his apartment, throwing up in the kitchen sink and then crying himself to sleep - while we listen along to his internal monologue. ![]() If Max Payne 2 was The Fall of Max Payne, then Max Payne 3 is Max at rock bottom. In one of the bleakest game intros I've ever seen, Max begins his latest adventure by arriving at his new Sao Paolo apartment, getting the shakes, then draining a bottle of bourbon, chain-smoking and smashing a photograph of his dead family against a wall in his torment. Time hasn't been kind to Max Payne, the New York cop who used to woo us - or perhaps 'Woo' us - by diving around in slow motion blasting organised crime to pieces. ![]()
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